FB/BH 59 with map
TRON :: FB/BH Instances :: FB/BH 59
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FB/BH 59 with map
all info from http://pwi-wiki.perfectworld.com/index.php/Valley_of_Disaster
Doors/Guards
There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.
Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).
The doors no longer exist and the remaining guards no longer vanish once the first is killed.
ZIMO
Location
Zimo is the guardian of the metal valley.
The Battle
Zimo wanders back and forth across a hill. It is advised that you lure her down to fight. She has a fairly hard hitting metal magic attack.
Drops to Note:
Mold: Thunderking's Seal (~36%)
Mold: Illusive Lunar Cutlass (~20%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Ofotis
Location
Ofotis is the guardian of the wood valley.
The Battle
Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A venomancer or mystic makes the best lurer for this boss.
Drops to Note:
Mold: Cuisses of Devined Beast (~28%)
Mold: Nature's Breath (~28%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Qianji
Location
Qianji is the guardian of the water valley.
The Battle
The only thing of note for this fight is that Qianji starts in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will take much longer. It's recommended you pull the boss over to the strip of land on the side, next to the pillar.
Drops to Note:
Mold: Crystal Headdress (~36%)
Mold: Hefty Poleaxe of Giants (~20%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Drake
Location
Drake Brute is the guardian of the fire valley.
The Battle
The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DOT as his ranged attack, making him very easy to range tank, especially with a wizard using Pyroshell or other magic classes.
Drops to Note:
Mold: Flame Boots of Intensity )~19%)
Mold: Solarslayer (~11%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Gluttonix
Location
Gluttonix is the guardian of the earth valley.
The Battle
Like Drake, Gluttonix uses a fire DOT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.
Drops to Note:
Mold: Shinguards of Ashura (~28%)
Mold: Rage of Crixalis (~28%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Doors/Guards
There is a guard at the entrance to each of the elemental valleys. Killing this mob will "waken" the boss at the end of the valley. The guards only have melee attacks, so if you attack at range, you won't get hit.
Previously, these guards would open doors that were at the beginning of these valleys. Once the first guard was killed, the remaining guards would disappear. Killing the boss at the end of the valley would open the next door (going clockwise in a circle).
The doors no longer exist and the remaining guards no longer vanish once the first is killed.
ZIMO
Location
Zimo is the guardian of the metal valley.
The Battle
Zimo wanders back and forth across a hill. It is advised that you lure her down to fight. She has a fairly hard hitting metal magic attack.
Drops to Note:
Mold: Thunderking's Seal (~36%)
Mold: Illusive Lunar Cutlass (~20%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Ofotis
Location
Ofotis is the guardian of the wood valley.
The Battle
Ofotis lives in a pit and should be lured out. This can be a tricky pull as Earthflame doesn't have a long enough range without going partially down into the pit. A venomancer or mystic makes the best lurer for this boss.
Drops to Note:
Mold: Cuisses of Devined Beast (~28%)
Mold: Nature's Breath (~28%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Qianji
Location
Qianji is the guardian of the water valley.
The Battle
The only thing of note for this fight is that Qianji starts in a pool of water. Make sure that when you attack her, you are not considered by the game to be "in water" (about knee-deep or deeper in the water). If you are, you will suffer damage reduction and the fight will take much longer. It's recommended you pull the boss over to the strip of land on the side, next to the pillar.
Drops to Note:
Mold: Crystal Headdress (~36%)
Mold: Hefty Poleaxe of Giants (~20%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Drake
Location
Drake Brute is the guardian of the fire valley.
The Battle
The lava is safe to walk on, so feel free to position the boss where ever you want. He uses a fire DOT as his ranged attack, making him very easy to range tank, especially with a wizard using Pyroshell or other magic classes.
Drops to Note:
Mold: Flame Boots of Intensity )~19%)
Mold: Solarslayer (~11%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
Gluttonix
Location
Gluttonix is the guardian of the earth valley.
The Battle
Like Drake, Gluttonix uses a fire DOT attack at range. Take care to avoid the nearby mobs when fighting this boss. Some run quickly and have hard hitting physical attacks.
Drops to Note:
Mold: Shinguards of Ashura (~28%)
Mold: Rage of Crixalis (~28%)
Mold: Soul Devourer's Greaves (< .1%)
Mold: Dragon's Will (< .1%)
TRON :: FB/BH Instances :: FB/BH 59
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